Rob Carney's 3D World - Get Started in 3D PDF

By Rob Carney

Добро пожаловать в start in 3D, специальное издание от издателей журнала 3D global. В этом руководстве вы освоите ключевые концепции 3D. Мы дадим подсказки от экспертов, обучающие материалы и техники работы в основных пакетах. Также вы получите базовые навыки моделирования анатомии, машин из научной фантастики, различных созданий и много другого.

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It wasn’t complicated and, at the time, it got the job done. The only problem was that it didn’t look real. As rendering software and texturing techniques have developed, it’s now possible to create realistic-looking metal elements, but it’s not as straightforward a task as you might think. Metals tend to be finished surfaces, which means they’ve been polished or brushed in a pattern, whether it’s the brushed aluminium of an iPhone or the steel factory floor plate. com differently as it moves, as each microscopic polished groove catches the light.

Learning how your 3D software can be used to generate effects such as depth of field, motion blur, or flare can be the difference between a good image and one that engages with us emotionally. T The most obvious thing you’ll need to learn about how a camera is used is when you are matching a CGI element into a photograph or video plate. While getting as much of the camera and HDRI data as possible is important, take time to look at the imagery you have to see the way that grain is working; is there any aberration or dust, for example?

One of the key reasons it has become more practical for VFX films, in particular, to move city work from traditional Y large miniature formats through to full digital environments has been due to the fact that these cities can be more convincingly destroyed. This can be seen in films like Inception, where VFX facility Double Negative wrapped cities on top of themselves, which was then followed by the stunning crumbling ‘imagination’ city towards the end of the film. ILM has also provided staggeringly good work on films like Transformers 3, Avengers: Assemble and Pacific Rim, where the key to the convincing nature of the work hasn’t just been down to good shaders, placed on square boxes, but in the detail.

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3D World - Get Started in 3D by Rob Carney


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